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PCT for the Beginner
By William Powers
Author: Behavior: The Control Of Perception
The Perceptual Control Theory (PCT for short) is a theory of
behavior. The basic idea is this: people (and other organisms) act on their
surroundings, the environment, so as to control the effects the environment
is having on them. This is the exact opposite of the main theory that has
been used by the life sciences, including neurology, biology, and a large
part of psychology, for at least 200 years. The oldest traditional theory,
and still the most widely used, says that the environment near organisms
stimulates their senses, causing the organisms to respond -- to behave -- as
they do. PCT says instead that organisms generate actions affecting the
environment near them, thus altering that environment and creating or
changing experiences at many levels in the way desired or intended by the
organism. The difference between these theories is a matter of which is
viewed as being in control: the organism or the world outside the organism.
According to PCT, the organism is the controller. It controls what happens
to itself, by acting on the external world. This control succeeds when the
environment is not too extreme (using PCT does not require abandoning common
sense).
How control works
To control something, in PCT, is to act on it in such a way as to bring it
to a predetermined state and keep it there. "Controlling" is not the same as
influencing, affecting, determining, or causing something, because those
words can be used properly even if nothing is brought to or kept in a
predetermined state. PCT control is not a simple straight-line effect: it is
the result of a closed loop of causes and effects in which an action is
varied to make its perceived result match a specified state. If a
disturbance occurs that tends to change the perceived result, a PCT control
system will alter its action in just the way required to cancel most of the
effect of the disturbance, so the result doesn't change significantly. This
can be illustrated by an example.
In PCT it is proper to say that the driver of a car controls several
variable aspects of the car -- examples are its speed and its position on
the road in the left-right or lateral direction. Let's focus on control of
lateral position, which we call "steering the car."
The driver's means of control is the steering wheel and its linkage to the
front wheels and tires of the car. By turning the steering wheel, the driver
creates a force acting on the car that moves it to the left or to the right.
But that is only one influence on the car's path. There are many other
influences including crosswinds, tilts in the roadbed, bumps in the road,
soft tires, misaligned wheels, and the car's own inertia. The steering
wheel's influence on the car's path is the only one the driver can vary; all
the others happen independently.
For the car to continue in a straight line, the steering wheel must be
turned left or right just enough to create a force opposed to and equal to
the current sum of all the independent influences. The driver doesn't try to
prevent those disturbances from acting -- instead, the driver uses the
steering wheel to add a force that always just cancels the sum of all the
other forces. That's how "negative feedback control", the basis of PCT,
works. The controller monitors whatever is being controlled and acts
directly on it to keep the perception from changing by more than a small
amount. This kind of controller doesn't even need to know what caused the
deviation from the intended condition.
The "closed loop" of causation is made up of four main components. Inside
the system there is a signal that comes from sensory receptors, standing for
the current state of the external condition to be controlled. Second, there
is comparison of the perception against an internal standard called a
"reference signal" which defines the intended state of the perceived
condition. Third, this comparison creates a difference signal or error
signal that is amplified by the system's output equipment to produce an
action that depends on the amount and direction of difference. And fourth,
in the outside world the action affects the environment so as to alter the
condition being controlled (the feedback effect), which brings us back where
we started. This circular arrangement of simple cause-effect components
keeps the perception closely matching the reference signal, even a changing
reference signal, and the overall effect is no longer simple causation.
Prior to the invention of the theory of negative feedback control, there was
only one way to handle this circle of causation: break it up into a lineal
sequence of cause-effect events. First the driver sees the car's position
(the perception) deviate from the desired position (the reference
condition). The deviation causes the hands to move the wheel and create a
force on the car (the output action). Then the force on the car, added to
all external forces, causes the car to move sideways (the feedback effect
that closes the loop). That changes the perception, and so on around and
around.
That approach is satisfactory in all respects but one: it doesn't describe
what actually happens. If you drive or watch a driver, you don't see a
sequence made up of steering movements alternating with observations of the
car's position. You see both happening at the same time. While the driver is
turning the steering wheel, the perceived position of the car is changing.
As the car's position approaches the correct position, the steering wheel
comes smoothly to a final steering angle where it becomes constant.
Everything is changing or stops changing at almost the same time. The
components of this system do not take turns acting; they all act at once.
The control-system engineers of the 1930s (and some of their predecessors
back into the 19th Century) found the mathematics that could handle this
closed loop of simultaneous causation without having to change it into a
fictitious sequence.
The significance of PCT
The behavior of other people is a series of continuous actions which we
observe. We can see the actions and various immediate effects those actions
have on the world. We can't see so easily what those actions are
controlling. A boy in the hallway of a school is trotting along, sometimes
bumping into other people. But what perception is being controlled by that
running? Perhaps the perception is a prediction of when the boy is going to
reach his next classroom (a calculated future based on present perceptions):
if he continues running he estimates that he can get there just before the
bell. If he does bump into someone else, that impedes his progress, so he
speeds up, maintaining his perception of when he will arrive in class at the
reference condition "just in time." And so he does, unless some teacher
stops him and scolds him for running. Then there is a problem: he needs to
walk to satisfy the teacher and stay out of trouble; he needs to run to get
to class on time and stay out of trouble. He can't walk slowly and run fast
at the same time. This sort of conflict explains much of the stress of being
in school.
With PCT in mind, we can analyze and understand many familiar situations in
new ways. Instead of seeing behavior as a reaction to stimuli or a result of
planning actions and then blindly carrying them out, we see it as a process
of controlling perceptions, many perceptions at the same time, and at many
levels of organization. But before such advanced ideas are considered, the
first step in understanding PCT is just to grasp the closed loop of
processes that make control possible. Actions make some aspect of the world
come to a new state, and actions are produced by the difference between what
is perceived and what is intended to be perceived. These two processes, the
first one outside and the second inside the organism, work simultaneously.
We see only the outside part of this process in others; we experience the
inside part, but nobody else experiences it, when we ourselves behave.
Understanding this simple fact of life can make a great deal of difference
in how we understand and treat other people.
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